Context

At A23 Rummy, I worked on improving the post-game experience, specifically how game results are shown across formats (points, pool, deals, tournaments). This created ~30 different core scenarios that required careful design along with a total of ~80 user flows.

Business goal:

πŸ“ˆ Increase the number of games played per user per day.

The Challenge

Players were dropping off after results due to:

This was especially critical because game results are high-attention moments β€” players are emotionally engaged (win/loss), but the decision window is very short.

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