At A23 Rummy, I worked on improving the post-game experience, specifically how game results are shown across formats (points, pool, deals, tournaments). This created ~30 different core scenarios that required careful design along with a total of ~80 user flows.
π Increase the number of games played per user per day.
Players were dropping off after results due to:
This was especially critical because game results are high-attention moments β players are emotionally engaged (win/loss), but the decision window is very short.